-- CALC_FOX_TAIL_PROP

-- 计算狐尾的属性
return function(who, classId)
    local level = EquipM.getSpecialEquipLevel(classId);
    local ret = {};

    if level >= 9 then
        -- 【9尾】毁灭之刃持续轮数+2
        ret[#ret + 1]  = { 204, 24, 2, -1, };
    end
    if level >= 8 then
        -- 【8尾】所有火系魔法效果+20%
        ret[#ret + 1]  = { 14, 1, 200, -1, };
    end
    if level >= 7 then
        -- 【7尾】魔力+20
        ret[#ret + 1]  = { 200, "magic", 20, -1, };
    end
    if level >= 6 then
        -- 【6尾】毁灭之刃持续轮数+1
        ret[#ret + 1]  = { 204, 24, 1, -1, };
    end
    if level >= 5 then
        -- 【5尾】所有火系魔法效果+10%
        ret[#ret + 1]  = { 14, 1, 100, -1, };
    end
    if level >= 4 then
        -- 【4尾】魔力+10
        ret[#ret + 1]  = { 200, "magic", 10, -1, };
    end
    if level >= 3 then
        -- 【3尾】免疫燃烧
        ret[#ret + 1]  = { 405, "burn", 1, -1, };
    end
    if level >= 2 then
        -- 【2尾】所有火系魔法效果+5%
        ret[#ret + 1]  = { 14, 1, 50, -1, };
    end
    if level >= 1 then
        -- 【1尾】魔力+5
        ret[#ret + 1]  = { 200, "magic", 5, -1, };
    end

    return ret;
end